If you’re a settlement freak like me, the wealth of easy to harvest scrap makes the DLC worth it almost on its own (a statement that is more than slightly sad now that I say it out loud). It’s almost as if Bethesda finally realized that having to run around and pick up three dozen hot plates and a kitchen counter worth of old coffee cups just to build a shack isn’t much fun. Vault 88 comes stocked with a suspiciously large amount of high-value clutter to scrap such as train cars, construction equipment, and raw chunks of uranium in the walls. Players will need to tour the grounds and clear out all the Ghouls and Radscorpions before being able to use it all, but even the starting zone is more than large enough to build an impressively sized vault.įortunately, players will be more than well equipped when they want to start messing with the new Vault themed walls, rooms, and corridors. While it’s disappointing that the DLC doesn’t deliver on some of the expected features, one thing that can’t be argued with is the size of Vault 88. Anyone hoping to run long-term studies or shape the culture of their vault will be sadly disappointed. After he’s run through the available tests, that’s the end of the grand scientific journey. A series of quests will allow you to conduct a series of Vault-Tec’s classically dubious tests, but they are a one-time special event focusing on just one witless NPC (a hick specifically designated as the group’s guinea pig). While the trailer may say “experiment on dwellers” and show a line of exercise bikes being peddled by motivated vault citizens, the actual scope of those tests are much more limited than implied. Still, even a mediocre quest is better than no quest at all.Īn odd thing that needs to be addressed right away is that many of the features that were hyped or implied in earlier promotional materials for the DLC didn’t actually make the final product. The questline isn’t particularly long or interesting, but it gives you a chance to stretch your legs, shoot a few things, and laugh at some gallows humor. Claiming Vault 88 will require players to wrest it from the hands of a band of Raider squatters surrounding the area and perform a few tasks for the current Overseer. Unlike the previous Workshop DLCs, Vault-Tec requires a little more work than simply opening up the Workbench editor at a settlement.
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